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Featured on no other platforms, there was apparently a train segment in the Casablanca level that was supposed to be featured on the Sega Genesis version, but was ultimately cut. It is assumed that it was featured on the Lost Levels. |
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Revision as of 23:58, 13 January 2020
"Halt! Officer Odie orders you to stop and help!"
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Overview |
Gallery |
Garfield: Caught in the Act is a platform game by Sega. It was originally released in 1995 for the Sega Genesis/Mega Drive, but later had an 8-bit version released for the Sega Game Gear, and the 16-bit version ported to PC. Each platform had notable differences, each provided below in their respective categories.
Plot
While Garfield is watching television, Odie scares him and he ends up falling on the TV, breaking it. The two quickly try to reassemble it before Jon Arbuckle catches them. They end up with a crudely made television, leaving out a couple of spare parts. As Garfield throws away the spare pieces, they become an electronic monster known as Glitch, who transports Garfield into the TV. Garfield must travel through various films in order to defeat the monster and make his way out.
The Sega Genesis and Mega Drive version of the game was the first to release, appearing on store shelves on October 31st, 1995.
Gameplay
The game is a platformer, with Garfield being able to attack enemies up close or throw objects at them (the close-range weapons and the objects thrown change between each level). There are also two special stages; one which resembles a Whac-A-Mole game, and one which Garfield flies through a tunnel, trying to grab Pookys for an extra life.
The following items are found in the game:
- Hamburger and Pizza - recover health
- Cup of coffee (named Java in the manual) - invincibility
- Pooky- Garfield's teddy bear. Acts like a checkpoint, to which Garfield will return if he loses a life.
- Mallet - unlock the "Whack-a-mole" bonus round.
- Garfield heads - earns an extra life.
Levels
- Count Slobula's Castle
- Revenge of Orangebeard
- Cave Cat 3,000,000 BC
- Catsablanca
- The Curse of Cleofatra
- Season Finale
A horror film level, set in a graveyard. Garfield hits with a torch and throws skulls, and is wearing a cloak. The boss, Count Slobula, is Odie as a flying vampire.
Enemies:
- Cat skeletons that throw bones
- Ghosts that follow Garfield
- Bats which are almost invisible in the dark.
==
A pirate film set. The weapons are a wooden sword and bombs. Garfield wears a pirate's hat in this level. The boss is a skeleton that throws bones.
Enemies:
- Banana-throwing monkeys
- Skeleton pirates
- Jumping biting plants
- Bats
- Flying fanged chickens that fly and bite
- '
Stone Age level similar to the "Cave Cat" segment of Garfield: His 9 Lives, with a saber-tooth Garfield, fire-spitting mice, aggressive cavemen, and the end boss is "Great Bob" (a green, saber-toothed Odie). The weapons are a huge bone (club) and fish spine.
Enemies:
- Fire-breathing mice
- Crabs with large claws
- Pteranodons that drop eggs
- Cavemen with bone-clubs
- Odie-shaped thunder clouds.
- A goldfish which is only used as a platform.
- '
A film noir set. The weapons are a newspaper and cans. The boss is a bomb-throwing dog.
Enemies:
- Grumpy old men that resemble Jon's neighbor Hubert, who throw out objects out the window.
- Stray cats that jump out of the trash can
- Bulldogs behind fences
- Canaries that are only above buildings.
- '
A maze level, set in an Egyptian pyramid. The weapons are a torch (that also lights candles) and ankhs. The boss is a sphinx shaped like Jon.
Enemies:
- Mummified mice that follow the player
- Bats
- Mummies behind tombs using their large arms to swipe at the player
- Arlene statues that can cut the player unless one jumps or ducks at the right time.
- Season Finale - Garfield faces the electronic monster, Glitch.
The 8-bit version of the game was released in 1995. This version of the game is largely different from its 16-bit counterpart, sharing the same storyline and many of the same level concepts (plus two new levels).
It was published by Novotrade International (now Appaloosa Interactive).
Levels
- Cave Cat 3,000,000 B.C.
- The Curse of Cleofatra
- Bonehead the Barbarian
- Count Slobula's Castle
- Revenge of Orangebeard
- Slobbin Hood
- Catsablanca
- Television Wasteland
Characters
- Garfield
- Odie
- Pooky (Password character and checkpoint icon)
- Arlene (Password character and bonus icon)
- Jon (Password character)
- Stretch (Password character)
- Irma (Password character)
- Squeak (Password character)
Enemies
- Fire Breathing Mice
- Cavemen (resembling Jon)
- Dogs
- Pterodactyl
- Snakes
- Mummies
- Mice
- Snakes in Jars
- Spiders
- Ghosts
- Penguins
- Birds
- Viking Women
- Owls
- Rats
- Alligators
- Snapping Plants
- Chimps
- Chickens
- Knights
- Nest Birds
- Hubert
- Alley Cats
- Sewer Patrol Guards
- Mini-Glitches
Bosses
- Great Bob
- Cleofatra
- Viking Man
- Vampires/Bats
- Skeleton
- Fortress
- Dog
- Glitch
Differences from the 16-Bit Versions
- Controls now include a dash function, activated by double-tapping the control pad, and one button for both of Garfield’s attacks. The short-range attack will be used if Garfield is out of ammo or close to a target.
- The opening sequence includes additional scenes.
- The password screen is accessible at the beginning of gameplay, located on the other side of the first level entrance.
- Garfield does not wear costumes for each level.
- Levels from the Mega Drive/Genesis have similar designs and some common enemies (including bosses), but different setups and mostly new enemies.
- Two new levels- Bonehead the Barbarian and Slobbin Hood- are included.
- The final level is renamed from Season Finale to Television Wasteland. It includes a section with various enemies (mostly ones from previous levels) and obstacles to deal with before the final boss fight (which is different from the 16-bit version).
- The order of levels is arranged similarly to the PC version.
- Although remote controls are still used to exit the level after defeating the boss, batteries are used to transport from one part of a level to another.
- Both bonus levels from the 16-bit versions are replaced by one where the player destroys things in Jon’s living room to earn an extra life. It is accessed by collecting a head icon of Arlene.
- Pizza items are featured as an entire pie, rather than a slice.
- There are no invincibility items.
- In the main lobby segments, rather than lose health, touching obstacles will cause Garfield to be taken back to the last spot where he arrived.
- The background music compositions are different.
Trivia
- When paused, the game will display a screen similar to a comic strip panel. Garfield is shown napping in bed next to an alarm clock, with “GAME PAUSED” featured as a thought balloon from Garfield. The lives section of the HUD remains on the upper right corner. When the player resumes gameplay, the clock will ring, waking up Garfield and removing the thought balloon.
- "Bonehead the Barbarian" was a name Garfield used to refer to Rick Deltoid.
The PC version is also known as simply Garfield (and with the tagline "Garfield in TV land!" on the box art, which is said to be the subtitle of the canceled Sega 32X version that would have supposedly contained the Lost Levels). The game is virtually a direct port of the original release, with a few key differences. For instance, it contains a remastered CD-quality soundtrack. Like the Game Gear version, the levels are presented in chronological order (from the past to the future). There is also another unique final level that replaces the Season Finale door. The PC demo only included half of Cave Cat 3,000,000 BC and The Curse of Cleofatra. In the full game, the levels are:
- Cave Cat 3,000,000 BC
- The Curse of Cleofatra
- Count Slobula's Castle
- Revenge of Orangebeard
- Catsablanca
- Alien Landscape - a sci-fi set which was a world removed late in the original development. The weapons are a laser sword and rockets. Enemies include little UFOs that shoot and robotic poodles with an Alien-esque "bear-trap" second mouth. The boss is a flying saucer, after which the player has one last chance for bonus rounds - Garfield is then taken directly to the Glitch battle.
Sonic and Garfield Pack
In 1999, the PC version was released as part of the Sonic and Garfield Pack, which also included the Sonic and Knuckles Collection, a compilation of PC versions of Sonic the Hedgehog games originally released on the Sega Genesis, and Baku Baku Animal, an arcade game.
Levels
Garfield: The Lost Levels is a currently lost version of Garfield: Caught in the Act that supposedly had levels that were originally cut from the game. Magazines and some merchandise have proven that 16-bit versions of the cut levels existed, and several people have testified to its existence, though the cartridge and ROM's current whereabouts are unknown.
History
Sega Channel
In December 1994, Sega opened the Sega Channel, a pay-to-play service on the Genesis in which subscribers could access and download Genesis games, play demos and access cheats through an adapter. The lineup of games used to change bi-weekly to monthly, in order to give subscribers a more varied experience. Each game was put into a specific category, with the Test Drives having upcoming and newly released titles.
Though some American Sega Channel schedules are not available, The Lost Levels has three known appearances on the service:
- February 1st, 1996 in the Test Drives[1]
- April 25th, 1997 in the Family Room[2]
- August 15th, 1997 in the Family Room[3][4]
As the game first appeared in the Test Drives category, that has been accepted as its first public appearance. Similarly to the American Sega Channel schedules, a couple of UK are missing and only one appearance of The Lost Levels is known of on August 1st, 1997 in the Family Room [5].
Content Removed
Bonehead the Barbarian
Bonehead the Barbarian was featured only in the Game Gear version of the game.
Slobbin Hood
Slobbin Hood was featured only in the Game Gear version of the game.
Alien Landscape
Alien Landscape was featured only in the PC version of the game.
Rome Level
A t-shirt used as merchandise for the game has shown that a level set in Ancient Rome was possibly planned.
Catsablanca Train Sequence
Featured on no other platforms, there was apparently a train segment in the Casablanca level that was supposed to be featured on the Sega Genesis version, but was ultimately cut. It is assumed that it was featured on the Lost Levels.TBA
External Links
References