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(Story)
(We somehow have to lengthen the SG section.)
 
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{|cellspacing="0" cellpadding="3" style="float: right; width: 164px; font-size: 90%; text-align: left;" class="infobox vevent"
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{{Checkup Required}}
|-style="title"
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{{Parent Tab Template
| '''Garfield: Caught in the Act'''
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|backcolor =#FFFFFF
|-
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|altbackcolor =#ffa500
|[[File:406765-garfield_large.jpg|200px]]
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|textcolor =#000000
|-
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|alttextcolor =#000000
|'''[http://en.wikipedia.org/wiki/Video_game_developer Developer(s)]'''
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|maxwidth =15
|[http://en.wikipedia.org/wiki/Sega Sega], [http://en.wikipedia.org/wiki/Point_of_View_%28developer%29 Point of View, Inc.] (PC version)
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|height =2.3
|-style="background: rgb(240, 240, 240) none repeat scroll 0% 0%; -moz-background-clip: border; -moz-background-origin: padding; -moz-background-inline-policy: continuous;"
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|tab1 =Overview
|'''[http://en.wikipedia.org/wiki/Video_game_publisher Publisher(s)]'''
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|tab2 =Gallery}}
|[http://en.wikipedia.org/wiki/Sega Sega]
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<tabber>Main=
|-style=""
+
'''Garfield: Caught in the Act''' is a platform game by Sega. It was originally released in 1995 for the Sega Genesis/Mega Drive, but later had an 8-bit version released for the Sega Game Gear, and the 16-bit version ported to PC. Each platform had notable differences, each provided below in their respective categories.
|'''[http://en.wikipedia.org/wiki/Game_designer Designer(s)]'''
 
|Michael Chung, Art Wong (lead design), Michael Fernie ([http://en.wikipedia.org/wiki/Computer_program programming])
 
|-style="background: rgb(240, 240, 240) none repeat scroll 0% 0%; -moz-background-clip: border; -moz-background-origin: padding; -moz-background-inline-policy: continuous;"
 
|'''[http://en.wikipedia.org/wiki/Computing_platform Platform(s)]'''
 
|[http://en.wikipedia.org/wiki/Sega_Mega_Drive/Sega_Genesis Genesis]/[http://en.wikipedia.org/wiki/Sega_Mega_Drive/Sega_Genesis Mega Drive], [http://en.wikipedia.org/wiki/Sega_Game_Gear Game Gear], [http://en.wikipedia.org/wiki/IBM_PC Computer]
 
|-style=""
 
|Release date(s)
 
|October 31 1995 (Mega Drive/Genesis), March 1996 (Computer)
 
|-style="background: rgb(240, 240, 240) none repeat scroll 0% 0%; -moz-background-clip: border; -moz-background-origin: padding; -moz-background-inline-policy: continuous;"
 
|'''[http://en.wikipedia.org/wiki/Video_game_genres Genre(s)]'''
 
|[http://en.wikipedia.org/wiki/Platformer Platformer]
 
|-style=""
 
|'''Mode(s)'''
 
|[http://en.wikipedia.org/wiki/Single_player Single player]
 
|-style="background: rgb(240, 240, 240) none repeat scroll 0% 0%; -moz-background-clip: border; -moz-background-origin: padding; -moz-background-inline-policy: continuous;"
 
|'''[http://en.wikipedia.org/wiki/Video_game_content_rating_system Rating(s)]'''
 
|[http://en.wikipedia.org/wiki/Entertainment_Software_Rating_Board ESRB]: Kids to Adults (K-A)<br />[http://en.wikipedia.org/wiki/Entertainment_and_Leisure_Software_Publishers_Association ELSPA]: 3+
 
|-style=""
 
|'''[http://en.wikipedia.org/wiki/Digital_media Media]'''
 
|16 megabit cartridge, CD-ROM
 
|-style="background: rgb(240, 240, 240) none repeat scroll 0% 0%; -moz-background-clip: border; -moz-background-origin: padding; -moz-background-inline-policy: continuous;"
 
|'''Input methods'''
 
|[http://en.wikipedia.org/wiki/Control_pad Control pad], [http://en.wikipedia.org/wiki/Computer_keyboard Keyboard]
 
|}
 
'''Garfield: Caught in the Act''' is a platform game by Sega. It was originally released in 1995 for the Sega Genesis/Mega Drive. An 8-bit version was released for the Sega Game Gear, and the 16-bit version was later ported to the PC.
 
   
==Story==
+
==Plot==
[[Odie]] scares [[Garfield]] while watching [[television]], and he ends up falling on the TV. In a rushed effort to repair the TV before [[Jon Arbuckle|Jon]] catches them, Garfield and Odie attempt to put the banged up and broken pieces together. They wind up assembling a crudely made television. As Garfield throws away the spare pieces, they become an electronic monster, Glitch. The monster transports Garfield into the TV. Garfield must defeat the monster and make his way out.
+
While [[Garfield (character)|Garfield]] is watching television, [[Odie]] scares him and he ends up falling on the TV, breaking it. The two quickly try to reassemble it before [[Jon Arbuckle]] catches them. They end up with a crudely made television, leaving out a couple of spare parts. As Garfield throws away the spare pieces, they become an electronic monster known as ''[[Glitch]]'', who transports Garfield into the TV. Garfield must travel through various films in order to defeat the monster and make his way out.
  +
  +
|-|Genesis/Mega Drive=
  +
{{Infobox
  +
|Box title = Garfield: Caught in the Act
  +
|image = [[File:GarfCauInTheActGen.jpg|thumb]]
  +
|Row 1 title = Developer
  +
|Row 1 info = SEGA<br />Point of View, Inc. (PC)
  +
|Row 2 title = Publisher
  +
|Row 2 info = SEGA
  +
|Row 3 title = Design
  +
|Row 3 info = Michael Chung<br />Art Wong
  +
|Row 4 title = Programming
  +
|Row 4 info = Michael Fernie
  +
|Row 5 title = Release
  +
|Row 5 info = October 31, 1995
  +
|Row 6 title = Platforms
  +
|Row 6 info = SEGA Mega Drive/Genesis<br />Game Gear<br />PC<br />IBM PC
  +
|Row 7 title = Genre
  +
|Row 7 info = Platform
  +
|Row 8 title = Mode
  +
|Row 8 info = Single-player
  +
|Row 9 title = Age Rating
  +
|Row 9 info = '''ESRB:''' K-A<br />'''ELSPA:''' 3+
  +
}}
  +
The '''Sega Genesis''' and '''Mega Drive''' version of the game was the first to release, appearing on store shelves on October 31st, 1995.
  +
[[File:GarfCauInTheActMeDr.png|thumb]]
   
 
==Gameplay==
 
==Gameplay==
The game is a platformer, with Garfield being able to attack enemies up close or throw objects at them (the close-range weapons and the objects thrown change between each level). There are also two special stages; one wich resembles a [[Wikipedia:Whac-A-Mole|Whac-A-Mole]] game, and one which Garfield flies trough a tunnel, trying to grab [[Pooky]]s for an extra life.
+
The game is a platformer, with Garfield being able to attack enemies up close or throw objects at them (the close-range weapons and the objects thrown change between each level). There are also two special stages; one which resembles a [[Wikipedia:Whac-A-Mole|Whac-A-Mole]] game, and one which Garfield flies through a tunnel, trying to grab [[Pooky]]s for an extra life.
   
 
The following items are found in the game:
 
The following items are found in the game:
Line 26: Line 26:
   
 
==Levels==
 
==Levels==
===Mega Drive/Genesis===
+
*[[Count Slobula's Castle]] - Defend yourself against spooky skeletons and ghastly ghosts. Count Slobula awaits you anxiously in his lair!
;Count Slobula's Castle
+
*[[Revenge of Orangebeard]] - Claw your way past poisonous piranhas and mischievous monkeys in this adventure on the high seas!
A horror film level, set in a graveyard. Garfield hits with a torch and throws skulls, and is wearing a cloak. The boss, Count Slobula, is Odie as a flying vampire.
+
*[[Cave Cat 3,000,000 BC]] - Leap into underground caves, ride on gushing geysers and crush clawing crabs!
  +
*[[Catsablanca]] - You're the ultimate alley cat on the streets of Catsablanca. Dodge belligerent bulldogs and nasty neighbors to avoid a real cat-astrophe!
  +
*[[The Curse of Cleofatra]] - Look out for razor-sharp spears and mummified mice as you probe the passages below the pyramids!
  +
*[[Season Finale (Garfield: Caught in the Act)|Season Finale]] - You've almost made it! But to escape the Television Wasteland, you'll have to defeat the evil Glitch!
   
[[File:Sega_garfield.jpg|thumb|left|Starting screen]]
+
[[File:Sega_garfield.jpg|thumb|Starting screen]]
   
Enemies:
+
|-|Game Gear=
*Cat skeletons that throw bones
+
The 8-bit version of the game was released in 1995. This version of the game is largely different from its 16-bit counterpart, sharing the same storyline and many of the same level concepts (plus two new levels).
*Ghosts that follow Garfield
 
*Bats which are almost invisible in the dark.
 
   
;'''Revenge of Orangebeard'''
+
It was published by Novotrade International (now Appaloosa Interactive).
A pirate film set. The weapons are a wooden sword and bombs. Garfield wears a pirate's hat in this level. The boss is a skeleton that throws bones.
 
   
Enemies:
+
==Levels==
*Banana-throwing monkeys
+
*Cave Cat 3,000,000 B.C.
*Skeleton pirates
+
*The Curse of Cleofatra
*Jumping biting plants
+
*[[Bonehead the Barbarian]]
*Bats
+
*Count Slobula's Castle
*Flying fanged chickens that fly and bite
+
*Revenge of Orangebeard
  +
*[[Slobbin Hood]]
  +
*Catsablanca
  +
*Television Wasteland
   
;'''Cave Cat 3,000,000 BC'''
+
==Characters==
Stone Age level similar to the "Cave Cat" segment of ''[[Garfield: His 9 Lives]]'', with a saber-tooth Garfield, fire-spitting mice, aggressive cavemen and the end boss is "Great Bob" (a green, saber-toothed Odie). The weapons are a huge bone (club) and fish spine.
+
*[[Garfield (character)|Garfield]]
  +
*[[Odie]]
  +
*[[Pooky]] (Password character and checkpoint icon)
  +
*[[Arlene]] (Password character and bonus icon)
  +
*[[Jon]] (Password character)
  +
*[[Stretch]] (Password character)
  +
*[[Irma]] (Password character)
  +
*[[Squeak]] (Password character)
   
Enemies:
+
===Enemies===
*Fire-breathing mice
+
*Fire Breathing Mice
*Crabs with large claws
+
*Cavemen (resembling Jon)
*Pteranodons that drop eggs
+
*Dogs
*Cavemen with bone-clubs
+
*Pterodactyl
*Odie-shaped thunder clouds.
+
*Snakes
*A goldfish which is only used as a platform.
+
*Mummies
  +
*Mice
  +
*Snakes in Jars
  +
*Spiders
  +
*Ghosts
  +
*Penguins
  +
*Birds
  +
*Viking Women
  +
*Owls
  +
*Rats
  +
*Alligators
  +
*Snapping Plants
  +
*Chimps
  +
*Chickens
  +
*Knights
  +
*Nest Birds
  +
*[[Hubert and Reba|Hubert]]
  +
*Alley Cats
  +
*Sewer Patrol Guards
  +
*Mini-Glitches
   
;'''Catsablanca'''
+
===Bosses===
  +
*Great Bob
  +
*Cleofatra
  +
*Viking Man
  +
*Vampires/Bats
  +
*Skeleton
  +
*Fortress
  +
*Dog
  +
*[[Glitch]]
   
A film noir set. The weapons are a newspaper and cans. The boss is a bomb-throwing dog.
+
==Differences from the 16-Bit Versions==
  +
*Controls now include a dash function, activated by double-tapping the control pad, and one button for both of Garfield’s attacks. The short-range attack will be used if Garfield is out of ammo or close to a target.
  +
*The opening sequence includes additional scenes.
  +
*The password screen is accessible at the beginning of gameplay, located on the other side of the first level entrance.
  +
*Garfield does not wear costumes for each level.
  +
*Levels from the Mega Drive/Genesis have similar designs and some common enemies (including bosses), but different setups and mostly new enemies.
  +
*Two new levels- Bonehead the Barbarian and Slobbin Hood- are included.
  +
*The final level is renamed from Season Finale to Television Wasteland. It includes a section with various enemies (mostly ones from previous levels) and obstacles to deal with before the final boss fight (which is different from the 16-bit version).
  +
*The order of levels is arranged similarly to the PC version.
  +
*Although remote controls are still used to exit the level after defeating the boss, batteries are used to transport from one part of a level to another.
  +
*Both bonus levels from the 16-bit versions are replaced by one where the player destroys things in Jon’s living room to earn an extra life. It is accessed by collecting a head icon of Arlene.
  +
*Pizza items are featured as an entire pie, rather than a slice.
  +
*There are no invincibility items.
  +
*In the main lobby segments, rather than lose health, touching obstacles will cause Garfield to be taken back to the last spot where he arrived.
  +
*The background music compositions are different.
   
Enemies:
+
==Trivia==
*Grumpy old men that resemble Jon's neighbour Hubert, who throw out objects out the window.
+
*When paused, the game will display a screen similar to a comic strip panel. Garfield is shown napping in bed next to an alarm clock, with “GAME PAUSED” featured as a thought balloon from Garfield. The lives section of the HUD remains on the upper right corner. When the player resumes gameplay, the clock will ring, waking up Garfield and removing the thought balloon.
*Stray cats that jump out of the trash can
+
*"Bonehead the Barbarian" was a name Garfield used to refer to [[Rick Deltoid]].
*Bulldogs behind fences
 
*Canaries that are only above buildings.
 
   
;'''The Curse of Cleofatra'''
+
|-|PC=
A maze level, set in a Egyptian pyramid. The weapons are a torch (that also lights candles) and ankhs. The boss is a Jon sphinx.
 
 
Enemies:
 
*Mummified mice that follow you
 
*Bats
 
*Mummies behind tombs using their large arms to swipe at you
 
*Arlene statues that can cut you if you don't jump or duck at the right time.
 
 
;'''Season Finale''' - Garfield faces the electronic monster, Glitch.
 
 
 
[[wikipedia:Sega Channel|Sega Channel]] subscribers had access to ''Garfield: The Lost Levels''. It is rumored to have featured at least three levels, amongst them '''Bonehead the Barbarian''' (a viking landscape) and '''Slobbin Hood''' (a Robin Hood-esque forest set), which were concepts deleted from the cartridge edition. Information is scarce on it, as it has yet to be recovered in playable form.[http://www.lostlevels.org/forums/viewtopic.php?t=182]
 
 
===Game Gear===
 
:''Main Article: [[Garfield: Caught in the Act (Game Gear)]]''
 
[[File:Garfield_caught_in_the_act_video_game_print_ad_NickMag_Dec_1995.jpg|thumb|1995 print ad.]]
 
===PC===
 
 
The PC version is also known as simply '''Garfield''' (and with the tagline "Garfield in TV land!" on the box art, which is said to be the subtitle of the canceled Sega 32X version that would have supposedly contained the Lost Levels). The game is virtually a direct port of the original release, with a few key differences. For instance, it contains a remastered CD-quality soundtrack. Like the Game Gear version, the levels are presented in chronological order (from the past to the future). There is also another unique final level that replaces the Season Finale door. The PC demo only included half of Cave Cat 3,000,000 BC and The Curse of Cleofatra. In the full game, the levels are:
 
The PC version is also known as simply '''Garfield''' (and with the tagline "Garfield in TV land!" on the box art, which is said to be the subtitle of the canceled Sega 32X version that would have supposedly contained the Lost Levels). The game is virtually a direct port of the original release, with a few key differences. For instance, it contains a remastered CD-quality soundtrack. Like the Game Gear version, the levels are presented in chronological order (from the past to the future). There is also another unique final level that replaces the Season Finale door. The PC demo only included half of Cave Cat 3,000,000 BC and The Curse of Cleofatra. In the full game, the levels are:
 
*'''Cave Cat 3,000,000 BC'''
 
*'''Cave Cat 3,000,000 BC'''
Line 70: Line 70:
 
*'''Revenge of Orangebeard'''
 
*'''Revenge of Orangebeard'''
 
*'''Catsablanca'''
 
*'''Catsablanca'''
*'''Alien Landscape''' - a sci-fi set which was a world removed late in the original development. The weapons are a laser sword and rockets. Enemies include little UFOs that shoot and robotic poodles with an ''Alien''-esque "bear-trap" second mouth. The boss is a flying saucer, after which the player has one last chance for bonus rounds - Garfield is then taken directly to the Glitch battle.
+
*'''[[Alien Landscape]]''' - a sci-fi set which was a world removed late in the original development. The weapons are a laser sword and rockets. Enemies include little UFOs that shoot and robotic poodles with an ''Alien''-esque "bear-trap" second mouth. The boss is a flying saucer, after which the player has one last chance for bonus rounds - Garfield is then taken directly to the Glitch battle.
  +
====Sonic and Garfield Pack====
  +
[[File:Sonic_and_Garfield_Pack.gif|thumb]]
  +
In 1999, the PC version was released as part of the ''Sonic and Garfield Pack'', which also included the ''Sonic and Knuckles Collection'', a compilation of PC versions of ''Sonic the Hedgehog'' games originally released on the Sega Genesis, and ''Baku Baku Animal'', an arcade game.
  +
==Levels==
  +
*
  +
*
  +
*
  +
*
  +
*
  +
*
  +
*
  +
  +
|-| Garfield: The Lost Levels=
  +
'''Garfield: The Lost Levels''' is a lost version of ''Garfield: Caught in the Act'' that supposedly included levels cut from the original game. Magazines and merchandise have proven that 16-bit versions of the cut levels existed, as well as the fact that several people have testified to its existence, though the cartridge and ROM's current whereabouts are unknown.
  +
  +
==History==
  +
===Sega Channel===
  +
In December 1994, Sega opened the Sega Channel, a pay-to-play service on the Genesis in which subscribers could access and download Genesis games, play demos and access cheats through an adapter. The lineup of games used to change bi-weekly to monthly, in order to give subscribers a more varied experience. Each game was put into a specific category, with the ''Test Drives'' having upcoming and newly released titles.
  +
  +
Though some American Sega Channel schedules are not available, The Lost Levels has three known appearances on the service:
  +
  +
*''February 1st, 1996'' in the ''Test Drives''<ref>[https://segaretro.org/Sega%20Channel%20US%20schedule#1996-02-01]</ref>
  +
*''April 25th, 1997'' in the ''Family Room''<ref>[https://segaretro.org/Sega%20Channel%20US%20schedule#1997-04-25]</ref>
  +
*''August 15th, 1997'' in the ''Family Room''<ref>[https://segaretro.org/index.php?title=File:SegaChannel_US_Flyer_1997-08-15_1997-09-11.pdf&page=2]</ref><ref>[https://segaretro.org/Sega%20Channel%20US%20schedule#1997-08-15Media:SegaChannel_US_Flyer_1997-08-15_1997-09-11.pdf.5B1.5D]</ref>
  +
  +
As the game first appeared in the Test Drives category, that has been accepted as its first public appearance. Similarly to the American Sega Channel schedules, a couple of UK are missing and only one appearance of The Lost Levels is known of on ''August 1st, 1997'' in the ''Family Room'' <ref>[https://segaretro.org/Sega%20Channel%20UK%20schedule#1997-08-01]</ref>.
  +
==Internet==
  +
The Internet's oldest mention of the Lost Levels on dates back to February 4th, 1996, when a cable company owner by the name of David Madden announced the Sega Channel listings for the month.<ref>[https://groups.google.com/forum/#!search/sega$20channel$20garfield/rec.games.video.sega/K1KayqTGh7M/pzorW6tRHikJ]</ref>
  +
  +
==Content Removed==
  +
The following levels were removed from the Genesis version of the game. Possible reasons for the removal of such levels include not being fun or distinct enough, lack of time or budget, programming difficulties and memory limitations of the Genesis hardware.<ref name="PWI">https://hiddenpalace.org/Pravin_Wagh_(interview)</ref><ref>https://hiddenpalace.org/Michael_Fernie_(interview)</ref>
  +
  +
===Bonehead the Barbarian===
  +
'''Bonehead the Barbarian''' was featured only in the Game Gear version of the game.
  +
  +
===Slobbin Hood===
  +
'''Slobbin Hood''' was featured only in the Game Gear version of the game.
  +
  +
===Alien Landscape===
  +
'''Alien Landscape''' was featured only in the PC version of the game.
  +
  +
===Rome Level===
  +
A t-shirt used as merchandise for the game has shown that a level set in Ancient Rome was possibly planned.
  +
  +
===Catsablanca Train Sequence===
  +
Featured on no other platforms, there was apparently a train segment in the Catsablanca level that was supposed to be featured on the Sega Genesis version, but was ultimately cut. It is assumed that it was featured on the Lost Levels. A similar sequence, involving cars instead of a train, was used for the Game Gear version of Catsablanca.
  +
  +
|-|32X=
  +
A port to the 32X, under the title ''Garfield in TV Land'', was apparently planned. Programmer Pravin Wagh, thinking otherwise, claimed that "a 32X Garfield might just have been wishful thinking."<ref name="PWI"/>
  +
  +
The PC version uses the ''TV Land'' title, and includes the level Alien Landscape.
  +
  +
</tabber>
  +
==External Links==
  +
*https://archive.org/stream/GamePro_Issue_077_December_1995#page/n45
   
==Cancelled 32X Port==
+
==References==
A Sega 32X port of the game was planned for release, but was ultimately cancelled.
+
{{reflist}}
   
==Gallery==
+
{{Garfield Video Games}}
<gallery position="center" orientation="square" widths="182">
 
GarfieldCITAGame6.jpg
 
GarfieldCITAGame5.jpg
 
GarfieldCITAGame4.jpg
 
GarfieldCITAGame2.jpg
 
GarfieldCITAGame.jpg
 
</gallery>
 
 
[[Category:Garfield video games]]
 
[[Category:Garfield video games]]
 
[[Category:Garfield media and merchandise]]
 
[[Category:Garfield media and merchandise]]

Latest revision as of 12:33, February 15, 2020

Overview

Garfield: Caught in the Act is a platform game by Sega. It was originally released in 1995 for the Sega Genesis/Mega Drive, but later had an 8-bit version released for the Sega Game Gear, and the 16-bit version ported to PC. Each platform had notable differences, each provided below in their respective categories.

PlotEdit

While Garfield is watching television, Odie scares him and he ends up falling on the TV, breaking it. The two quickly try to reassemble it before Jon Arbuckle catches them. They end up with a crudely made television, leaving out a couple of spare parts. As Garfield throws away the spare pieces, they become an electronic monster known as Glitch, who transports Garfield into the TV. Garfield must travel through various films in order to defeat the monster and make his way out.

The Sega Genesis and Mega Drive version of the game was the first to release, appearing on store shelves on October 31st, 1995.

GarfCauInTheActMeDr

GameplayEdit

The game is a platformer, with Garfield being able to attack enemies up close or throw objects at them (the close-range weapons and the objects thrown change between each level). There are also two special stages; one which resembles a Whac-A-Mole game, and one which Garfield flies through a tunnel, trying to grab Pookys for an extra life.

The following items are found in the game:

  • Hamburger and Pizza - recover health
  • Cup of coffee (named Java in the manual) - invincibility
  • Pooky- Garfield's teddy bear. Acts like a checkpoint, to which Garfield will return if he loses a life.
  • Mallet - unlock the "Whack-a-mole" bonus round.
  • Garfield heads - earns an extra life.

LevelsEdit

  • Count Slobula's Castle - Defend yourself against spooky skeletons and ghastly ghosts. Count Slobula awaits you anxiously in his lair!
  • Revenge of Orangebeard - Claw your way past poisonous piranhas and mischievous monkeys in this adventure on the high seas!
  • Cave Cat 3,000,000 BC - Leap into underground caves, ride on gushing geysers and crush clawing crabs!
  • Catsablanca - You're the ultimate alley cat on the streets of Catsablanca. Dodge belligerent bulldogs and nasty neighbors to avoid a real cat-astrophe!
  • The Curse of Cleofatra - Look out for razor-sharp spears and mummified mice as you probe the passages below the pyramids!
  • Season Finale - You've almost made it! But to escape the Television Wasteland, you'll have to defeat the evil Glitch!
Sega garfield

Starting screen

The 8-bit version of the game was released in 1995. This version of the game is largely different from its 16-bit counterpart, sharing the same storyline and many of the same level concepts (plus two new levels).

It was published by Novotrade International (now Appaloosa Interactive).

LevelsEdit

CharactersEdit

EnemiesEdit

  • Fire Breathing Mice
  • Cavemen (resembling Jon)
  • Dogs
  • Pterodactyl
  • Snakes
  • Mummies
  • Mice
  • Snakes in Jars
  • Spiders
  • Ghosts
  • Penguins
  • Birds
  • Viking Women
  • Owls
  • Rats
  • Alligators
  • Snapping Plants
  • Chimps
  • Chickens
  • Knights
  • Nest Birds
  • Hubert
  • Alley Cats
  • Sewer Patrol Guards
  • Mini-Glitches

BossesEdit

  • Great Bob
  • Cleofatra
  • Viking Man
  • Vampires/Bats
  • Skeleton
  • Fortress
  • Dog
  • Glitch

Differences from the 16-Bit VersionsEdit

  • Controls now include a dash function, activated by double-tapping the control pad, and one button for both of Garfield’s attacks. The short-range attack will be used if Garfield is out of ammo or close to a target.
  • The opening sequence includes additional scenes.
  • The password screen is accessible at the beginning of gameplay, located on the other side of the first level entrance.
  • Garfield does not wear costumes for each level.
  • Levels from the Mega Drive/Genesis have similar designs and some common enemies (including bosses), but different setups and mostly new enemies.
  • Two new levels- Bonehead the Barbarian and Slobbin Hood- are included.
  • The final level is renamed from Season Finale to Television Wasteland. It includes a section with various enemies (mostly ones from previous levels) and obstacles to deal with before the final boss fight (which is different from the 16-bit version).
  • The order of levels is arranged similarly to the PC version.
  • Although remote controls are still used to exit the level after defeating the boss, batteries are used to transport from one part of a level to another.
  • Both bonus levels from the 16-bit versions are replaced by one where the player destroys things in Jon’s living room to earn an extra life. It is accessed by collecting a head icon of Arlene.
  • Pizza items are featured as an entire pie, rather than a slice.
  • There are no invincibility items.
  • In the main lobby segments, rather than lose health, touching obstacles will cause Garfield to be taken back to the last spot where he arrived.
  • The background music compositions are different.

TriviaEdit

  • When paused, the game will display a screen similar to a comic strip panel. Garfield is shown napping in bed next to an alarm clock, with “GAME PAUSED” featured as a thought balloon from Garfield. The lives section of the HUD remains on the upper right corner. When the player resumes gameplay, the clock will ring, waking up Garfield and removing the thought balloon.
  • "Bonehead the Barbarian" was a name Garfield used to refer to Rick Deltoid.

The PC version is also known as simply Garfield (and with the tagline "Garfield in TV land!" on the box art, which is said to be the subtitle of the canceled Sega 32X version that would have supposedly contained the Lost Levels). The game is virtually a direct port of the original release, with a few key differences. For instance, it contains a remastered CD-quality soundtrack. Like the Game Gear version, the levels are presented in chronological order (from the past to the future). There is also another unique final level that replaces the Season Finale door. The PC demo only included half of Cave Cat 3,000,000 BC and The Curse of Cleofatra. In the full game, the levels are:

  • Cave Cat 3,000,000 BC
  • The Curse of Cleofatra
  • Count Slobula's Castle
  • Revenge of Orangebeard
  • Catsablanca
  • Alien Landscape - a sci-fi set which was a world removed late in the original development. The weapons are a laser sword and rockets. Enemies include little UFOs that shoot and robotic poodles with an Alien-esque "bear-trap" second mouth. The boss is a flying saucer, after which the player has one last chance for bonus rounds - Garfield is then taken directly to the Glitch battle.

Sonic and Garfield PackEdit

Sonic and Garfield Pack

In 1999, the PC version was released as part of the Sonic and Garfield Pack, which also included the Sonic and Knuckles Collection, a compilation of PC versions of Sonic the Hedgehog games originally released on the Sega Genesis, and Baku Baku Animal, an arcade game.

LevelsEdit

Garfield: The Lost Levels is a lost version of Garfield: Caught in the Act that supposedly included levels cut from the original game. Magazines and merchandise have proven that 16-bit versions of the cut levels existed, as well as the fact that several people have testified to its existence, though the cartridge and ROM's current whereabouts are unknown.

HistoryEdit

Sega ChannelEdit

In December 1994, Sega opened the Sega Channel, a pay-to-play service on the Genesis in which subscribers could access and download Genesis games, play demos and access cheats through an adapter. The lineup of games used to change bi-weekly to monthly, in order to give subscribers a more varied experience. Each game was put into a specific category, with the Test Drives having upcoming and newly released titles.

Though some American Sega Channel schedules are not available, The Lost Levels has three known appearances on the service:

  • February 1st, 1996 in the Test Drives[1]
  • April 25th, 1997 in the Family Room[2]
  • August 15th, 1997 in the Family Room[3][4]

As the game first appeared in the Test Drives category, that has been accepted as its first public appearance. Similarly to the American Sega Channel schedules, a couple of UK are missing and only one appearance of The Lost Levels is known of on August 1st, 1997 in the Family Room [5].

InternetEdit

The Internet's oldest mention of the Lost Levels on dates back to February 4th, 1996, when a cable company owner by the name of David Madden announced the Sega Channel listings for the month.[6]

Content RemovedEdit

The following levels were removed from the Genesis version of the game. Possible reasons for the removal of such levels include not being fun or distinct enough, lack of time or budget, programming difficulties and memory limitations of the Genesis hardware.[7][8]

Bonehead the BarbarianEdit

Bonehead the Barbarian was featured only in the Game Gear version of the game.

Slobbin HoodEdit

Slobbin Hood was featured only in the Game Gear version of the game.

Alien LandscapeEdit

Alien Landscape was featured only in the PC version of the game.

Rome LevelEdit

A t-shirt used as merchandise for the game has shown that a level set in Ancient Rome was possibly planned.

Catsablanca Train SequenceEdit

Featured on no other platforms, there was apparently a train segment in the Catsablanca level that was supposed to be featured on the Sega Genesis version, but was ultimately cut. It is assumed that it was featured on the Lost Levels. A similar sequence, involving cars instead of a train, was used for the Game Gear version of Catsablanca.

A port to the 32X, under the title Garfield in TV Land, was apparently planned. Programmer Pravin Wagh, thinking otherwise, claimed that "a 32X Garfield might just have been wishful thinking."[7]

The PC version uses the TV Land title, and includes the level Alien Landscape.

External LinksEdit

ReferencesEdit


Garfield Video Games
"Garfield, Eat Your Words" "Garfield Double Dares" "Create With Garfield" "Garfield: Big Fat Hairy Deal" "Garfield Trivia Game" "A Week of Garfield" "Garfield: Winter's Tail" "Garfield (Tiger Handheld)" "Garfield Labyrinth" "Garfield: Caught in the Act" "Scholastic's Comic Book Maker Featuring Garfield" "Garfield’s Mad About Cats" "Garfield's Typing Pal" "Garfield (2004)" "Garfield: The Search for Pooky" "Garfield: Saving Arlene" "Garfield and His Nine Lives" "Garfield: A Tail of Two Kitties" "Garfield's Nightmare" "Garfield: Lasagna World Tour" "Garfield's Fun Fest" "Garfield Gets Real" "The Garfield Show: Threat of the Space Lasagna" "Garfield’s Wild Ride" "Garfield Kart" "Garfield Kart - Furious Racing" "Garfield (Cancelled)" "Cancelled Atari 5200 Game"
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