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{{Checkup Required}}
{|cellspacing="0" cellpadding="3" style="float: right; width: 164px; font-size: 90%; text-align: left;" class="infobox vevent"
 
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{{Parent Tab Template
|-style="title"
 
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|backcolor =#FFFFFF
| '''Garfield: Caught in the Act'''
 
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|altbackcolor =#ffa500
|-
 
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|textcolor =#000000
|[[File:406765-garfield_large.jpg|200px]]
 
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|alttextcolor =#000000
|-
 
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|maxwidth =15
|'''[http://en.wikipedia.org/wiki/Video_game_developer Developer(s)]'''
 
  +
|height =2.3
|[http://en.wikipedia.org/wiki/Sega Sega], [http://en.wikipedia.org/wiki/Point_of_View_%28developer%29 Point of View, Inc.] (PC version)
 
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|tab1 =Overview
|-style="background: rgb(240, 240, 240) none repeat scroll 0% 0%; -moz-background-clip: border; -moz-background-origin: padding; -moz-background-inline-policy: continuous;"
 
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|tab2 =Gallery}}
|'''[http://en.wikipedia.org/wiki/Video_game_publisher Publisher(s)]'''
 
  +
<tabber>Main=
|[http://en.wikipedia.org/wiki/Sega Sega]
 
 
'''Garfield: Caught in the Act''' is a platform game by Sega. It was originally released in 1995 for the Sega Genesis/Mega Drive, but later had an 8-bit version released for the Sega Game Gear, and the 16-bit version ported to PC. Each platform had notable differences, each provided below in their respective categories.
|-style=""
 
  +
|'''[http://en.wikipedia.org/wiki/Game_designer Designer(s)]'''
 
 
==Plot==
|Michael Chung, Art Wong (lead design), Michael Fernie ([http://en.wikipedia.org/wiki/Computer_program programming])
 
 
While [[Garfield (character)|Garfield]] is watching television, [[Odie]] scares him and he ends up falling on the TV, breaking it. The two quickly try to reassemble it before [[Jon Arbuckle]] catches them. They end up with a crudely made television, leaving out a couple of spare parts. As Garfield throws away the spare pieces, they become an electronic monster known as ''[[Glitch]]'', who transports Garfield into the TV. Garfield must travel through various films in order to defeat the monster and make his way out.
|-style="background: rgb(240, 240, 240) none repeat scroll 0% 0%; -moz-background-clip: border; -moz-background-origin: padding; -moz-background-inline-policy: continuous;"
 
  +
|'''[http://en.wikipedia.org/wiki/Computing_platform Platform(s)]'''
 
  +
|-|Genesis/Mega Drive=
|[http://en.wikipedia.org/wiki/Sega_Mega_Drive/Sega_Genesis Genesis]/[http://en.wikipedia.org/wiki/Sega_Mega_Drive/Sega_Genesis Mega Drive], [http://en.wikipedia.org/wiki/Sega_Game_Gear Game Gear], [http://en.wikipedia.org/wiki/IBM_PC Computer]
 
  +
{{Infobox
|-style=""
 
 
|Box title = Garfield: Caught in the Act
|Release date(s)
 
  +
|image = [[File:GarfCauInTheActGen.jpg|thumb]]
|October 31 1995 (Mega Drive/Genesis), March 1996 (Computer)
 
  +
|Row 1 title = Developer
|-style="background: rgb(240, 240, 240) none repeat scroll 0% 0%; -moz-background-clip: border; -moz-background-origin: padding; -moz-background-inline-policy: continuous;"
 
  +
|Row 1 info = SEGA<br />Point of View, Inc. (PC)
|'''[http://en.wikipedia.org/wiki/Video_game_genres Genre(s)]'''
 
  +
|Row 2 title = Publisher
|[http://en.wikipedia.org/wiki/Platformer Platformer]
 
  +
|Row 2 info = SEGA
|-style=""
 
  +
|Row 3 title = Design
|'''Mode(s)'''
 
  +
|Row 3 info = Michael Chung<br />Art Wong
|[http://en.wikipedia.org/wiki/Single_player Single player]
 
  +
|Row 4 title = Programming
|-style="background: rgb(240, 240, 240) none repeat scroll 0% 0%; -moz-background-clip: border; -moz-background-origin: padding; -moz-background-inline-policy: continuous;"
 
  +
|Row 4 info = Michael Fernie
|'''[http://en.wikipedia.org/wiki/Video_game_content_rating_system Rating(s)]'''
 
  +
|Row 5 title = Release
|[http://en.wikipedia.org/wiki/Entertainment_Software_Rating_Board ESRB]: Kids to Adults (K-A)<br />[http://en.wikipedia.org/wiki/Entertainment_and_Leisure_Software_Publishers_Association ELSPA]: 3+
 
  +
|Row 5 info = October 31, 1995
|-style=""
 
  +
|Row 6 title = Platforms
|'''[http://en.wikipedia.org/wiki/Digital_media Media]'''
 
  +
|Row 6 info = SEGA Mega Drive/Genesis<br />Game Gear<br />PC<br />IBM PC
|16 megabit cartridge, CD-ROM
 
  +
|Row 7 title = Genre
|-style="background: rgb(240, 240, 240) none repeat scroll 0% 0%; -moz-background-clip: border; -moz-background-origin: padding; -moz-background-inline-policy: continuous;"
 
  +
|Row 7 info = Platform
|'''Input methods'''
 
  +
|Row 8 title = Mode
|[http://en.wikipedia.org/wiki/Control_pad Control pad], [http://en.wikipedia.org/wiki/Computer_keyboard Keyboard]
 
  +
|Row 8 info = Single-player
|}
 
  +
|Row 9 title = Age Rating
'''Garfield: Caught in the Act''' is a platform game by Sega. It was originally released in 1995 for the Sega Genesis/Mega Drive. An 8-bit version was also released for the Game Gear handheld, and the 16-bit version was later ported to the PC.
 
  +
|Row 9 info = '''ESRB:''' K-A<br />'''ELSPA:''' 3+
==Story==
 
 
}}
[[Odie]] scares [[Garfield]] while watching [[Television]], and he ends up falling on the TV. In a rushed effort to repair the TV before [[Jon Arbuckle|Jon]] catches them, Garfield and Odie attempt to put the banged up and broken pieces together. They did actually put something together, but it was far from being a real television. As Garfield throws away the spare pieces, they become an electronic monster, Glitch. The monster transports Garfield into the TV. Now, Garfield has to defeat the monster and make his way out.
 
  +
The '''Sega Genesis''' and '''Mega Drive''' version of the game was the first to release, appearing on store shelves on October 31st, 1995.
  +
[[File:GarfCauInTheActMeDr.png|thumb]]
  +
 
==Gameplay==
 
==Gameplay==
The game is a platformer, with Garfield being able to attack enemies up close or throw objects at them (the close-range weapons and the objects thrown change between each level). There are also two special stages; one wich resembles a [[Wikipedia:Whac-A-Mole|Whac-A-Mole]] game, and one which Garfield flies trough a tunnel, trying to grab [[Pooky]]s for an extra life.
+
The game is a platformer, with Garfield being able to attack enemies up close or throw objects at them (the close-range weapons and the objects thrown change between each level). There are also two special stages; one which resembles a [[Wikipedia:Whac-A-Mole|Whac-A-Mole]] game, and one which Garfield flies through a tunnel, trying to grab [[Pooky]]s for an extra life.
   
 
The following items are found in the game:
 
The following items are found in the game:
Line 49: Line 52:
   
 
==Levels==
 
==Levels==
 
*[[Count Slobula's Castle]]
===Mega Drive/Genesis===
 
 
*[[Revenge of Orangebeard]]
;Count Slobula's Castle
 
 
*[[Cave Cat 3,000,000 BC]]
 
*[[Catsablanca]]
 
*[[The Curse of Cleofatra]]
  +
*[[Season Finale (Garfield: Caught in the Act)|Season Finale]]
  +
 
A horror film level, set in a graveyard. Garfield hits with a torch and throws skulls, and is wearing a cloak. The boss, Count Slobula, is Odie as a flying vampire.
 
A horror film level, set in a graveyard. Garfield hits with a torch and throws skulls, and is wearing a cloak. The boss, Count Slobula, is Odie as a flying vampire.
 
 
   
 
[[File:Sega_garfield.jpg|thumb|left|Starting screen]]
 
[[File:Sega_garfield.jpg|thumb|left|Starting screen]]
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*Bats which are almost invisible in the dark.
 
*Bats which are almost invisible in the dark.
   
  +
======
;'''Revenge of Orangebeard'''
 
 
A pirate film set. The weapons are a wooden sword and bombs. Garfield wears a pirate's hat in this level. The boss is a skeleton that throws bones.
 
A pirate film set. The weapons are a wooden sword and bombs. Garfield wears a pirate's hat in this level. The boss is a skeleton that throws bones.
   
Line 72: Line 78:
 
*Flying fanged chickens that fly and bite
 
*Flying fanged chickens that fly and bite
   
;'''Cave Cat 3,000,000 BC'''
+
;''''''
Stone Age level similar to the "Cave Cat" segment of ''[[Garfield: His 9 Lives]]'', with a saber-tooth Garfield, fire-spitting mice, aggressive cavemen and the end boss is "Great Bob" (a green, saber-toothed Odie). The weapons are a huge bone (club) and fish spine.
+
Stone Age level similar to the "Cave Cat" segment of ''[[Garfield: His 9 Lives]]'', with a saber-tooth Garfield, fire-spitting mice, aggressive cavemen, and the end boss is "Great Bob" (a green, saber-toothed Odie). The weapons are a huge bone (club) and fish spine.
   
 
Enemies:
 
Enemies:
Line 83: Line 89:
 
*A goldfish which is only used as a platform.
 
*A goldfish which is only used as a platform.
   
;'''Catsablanca'''
+
;''''''
   
 
A film noir set. The weapons are a newspaper and cans. The boss is a bomb-throwing dog.
 
A film noir set. The weapons are a newspaper and cans. The boss is a bomb-throwing dog.
   
 
Enemies:
 
Enemies:
*Grumpy old men that resemble Jon's neighbour Hubert, who throw out objects out the window.
+
*Grumpy old men that resemble Jon's neighbor Hubert, who throw out objects out the window.
 
*Stray cats that jump out of the trash can
 
*Stray cats that jump out of the trash can
 
*Bulldogs behind fences
 
*Bulldogs behind fences
 
*Canaries that are only above buildings.
 
*Canaries that are only above buildings.
   
;'''The Curse of Cleofatra'''
+
;''''''
A maze level, set in a Egyptian pyramid. The weapons are a torch (that also lights candles) and ankhs. The boss is a Jon sphinx.
+
A maze level, set in an Egyptian pyramid. The weapons are a torch (that also lights candles) and ankhs. The boss is a sphinx shaped like Jon.
   
 
Enemies:
 
Enemies:
*Mummified mice that follow you
+
*Mummified mice that follow the player
 
*Bats
 
*Bats
*Mummies behind tombs using their large arms to swipe at you
+
*Mummies behind tombs using their large arms to swipe at the player
*Arlene statues that can cut you if you don't jump or duck at the right time.
+
*Arlene statues that can cut the player unless one jumps or ducks at the right time.
   
 
;'''Season Finale''' - Garfield faces the electronic monster, Glitch.
 
;'''Season Finale''' - Garfield faces the electronic monster, Glitch.
   
  +
|-|Game Gear=
  +
The 8-bit version of the game was released in 1995. This version of the game is largely different from its 16-bit counterpart, sharing the same storyline and many of the same level concepts (plus two new levels).
   
  +
It was published by Novotrade International (now Appaloosa Interactive).
[[wikipedia:Sega Channel|Sega Channel]] subscribers had access to ''Garfield: The Lost Levels''. It is rumored to have featured at least three levels, amongst them '''Bonehead the Barbarian''' (a viking landscape) and '''Slobbin Hood''' (a Robin Hood-esque forest set), which were concepts deleted from the cartridge edition. Information is scarce on it, as it has yet to be recovered in playable form.[http://www.lostlevels.org/forums/viewtopic.php?t=182]
 
   
===Game Gear===
+
==Levels==
  +
*Cave Cat 3,000,000 B.C.
The Game Gear version included reworked level layouts and some different enemies; the only level designs bearing a resemblance to the original are Revenge of Orangebeard, the first half of Count Slobula's Castle (which now includes an actual castle maze section) and the second half of Catsblanca (which now includes a vehicle section much like the unused train area seen in magazine previews). In this incarnation, Garfield does not have different outfits in each level. As there is only one attack button, Garfield will perform a short-range punch once throwing weapons are depleted. Garfield is able to walk and run in this version; simply hold a direction to walk, and tap and hold a direction twice for him to run. There are no invincibility items, but there are secret passwords for invincibility and infinite projectiles. There is only one type of bonus stage (accessed by finding an icon of Arlene's face in each level), in which you try to wreck everything in Jon's living room within a time limit to get an extra life. In the between-level segments, you do not take damage from the obstacles; instead, electricity teleports you back. The new final level takes place in the TV Land, except it is overflowing with enemies (some from previous channels). Two of the level themes exclusive to the Game Gear version were apparently based on two of the so-called Lost Levels, although this is not completely confirmed.
 
  +
*The Curse of Cleofatra
*'''Cave Cat 3,000,000 B.C.'''
 
 
*[[Bonehead the Barbarian]]
*'''The Curse of Cleofatra'''
 
 
*Count Slobula's Castle
*'''Bonehead the Barbarian'''
 
 
*Revenge of Orangebeard
*'''Count Slobula's Castle'''
 
 
*[[Slobbin Hood]]
*'''Revenge of Orangebeard'''
 
  +
*Catsablanca
*'''Slobbin Hood'''
 
 
*Television Wasteland
*'''Catsablanca'''
 
*'''Television Wasteland'''
 
   
===PC===
+
==Characters==
  +
*[[Garfield (character)|Garfield]]
  +
*[[Odie]]
  +
*[[Pooky]] (Password character and checkpoint icon)
  +
*[[Arlene]] (Password character and bonus icon)
  +
*[[Jon]] (Password character)
  +
*[[Stretch]] (Password character)
  +
*[[Irma]] (Password character)
  +
*[[Squeak]] (Password character)
  +
  +
===Enemies===
  +
*Fire Breathing Mice
  +
*Cavemen (resembling Jon)
  +
*Dogs
  +
*Pterodactyl
  +
*Snakes
  +
*Mummies
  +
*Mice
  +
*Snakes in Jars
  +
*Spiders
  +
*Ghosts
  +
*Penguins
  +
*Birds
  +
*Viking Women
  +
*Owls
  +
*Rats
  +
*Alligators
  +
*Snapping Plants
  +
*Chimps
  +
*Chickens
  +
*Knights
  +
*Nest Birds
  +
*[[Hubert and Reba|Hubert]]
  +
*Alley Cats
  +
*Sewer Patrol Guards
  +
*Mini-Glitches
  +
  +
===Bosses===
  +
*Great Bob
  +
*Cleofatra
  +
*Viking Man
  +
*Vampires/Bats
  +
*Skeleton
  +
*Fortress
  +
*Dog
  +
*[[Glitch]]
  +
  +
==Differences from the 16-Bit Versions==
  +
*Controls now include a dash function, activated by double-tapping the control pad, and one button for both of Garfield’s attacks. The short-range attack will be used if Garfield is out of ammo or close to a target.
  +
*The opening sequence includes additional scenes.
  +
*The password screen is accessible at the beginning of gameplay, located on the other side of the first level entrance.
  +
*Garfield does not wear costumes for each level.
  +
*Levels from the Mega Drive/Genesis have similar designs and some common enemies (including bosses), but different setups and mostly new enemies.
  +
*Two new levels- Bonehead the Barbarian and Slobbin Hood- are included.
  +
*The final level is renamed from Season Finale to Television Wasteland. It includes a section with various enemies (mostly ones from previous levels) and obstacles to deal with before the final boss fight (which is different from the 16-bit version).
  +
*The order of levels is arranged similarly to the PC version.
  +
*Although remote controls are still used to exit the level after defeating the boss, batteries are used to transport from one part of a level to another.
  +
*Both bonus levels from the 16-bit versions are replaced by one where the player destroys things in Jon’s living room to earn an extra life. It is accessed by collecting a head icon of Arlene.
  +
*Pizza items are featured as an entire pie, rather than a slice.
  +
*There are no invincibility items.
  +
*In the main lobby segments, rather than lose health, touching obstacles will cause Garfield to be taken back to the last spot where he arrived.
  +
*The background music compositions are different.
  +
  +
==Trivia==
  +
*When paused, the game will display a screen similar to a comic strip panel. Garfield is shown napping in bed next to an alarm clock, with “GAME PAUSED” featured as a thought balloon from Garfield. The lives section of the HUD remains on the upper right corner. When the player resumes gameplay, the clock will ring, waking up Garfield and removing the thought balloon.
  +
*"Bonehead the Barbarian" was a name Garfield used to refer to [[Rick Deltoid]].
  +
  +
  +
|-|PC=
 
The PC version is also known as simply '''Garfield''' (and with the tagline "Garfield in TV land!" on the box art, which is said to be the subtitle of the canceled Sega 32X version that would have supposedly contained the Lost Levels). The game is virtually a direct port of the original release, with a few key differences. For instance, it contains a remastered CD-quality soundtrack. Like the Game Gear version, the levels are presented in chronological order (from the past to the future). There is also another unique final level that replaces the Season Finale door. The PC demo only included half of Cave Cat 3,000,000 BC and The Curse of Cleofatra. In the full game, the levels are:
 
The PC version is also known as simply '''Garfield''' (and with the tagline "Garfield in TV land!" on the box art, which is said to be the subtitle of the canceled Sega 32X version that would have supposedly contained the Lost Levels). The game is virtually a direct port of the original release, with a few key differences. For instance, it contains a remastered CD-quality soundtrack. Like the Game Gear version, the levels are presented in chronological order (from the past to the future). There is also another unique final level that replaces the Season Finale door. The PC demo only included half of Cave Cat 3,000,000 BC and The Curse of Cleofatra. In the full game, the levels are:
 
*'''Cave Cat 3,000,000 BC'''
 
*'''Cave Cat 3,000,000 BC'''
Line 125: Line 200:
 
*'''Revenge of Orangebeard'''
 
*'''Revenge of Orangebeard'''
 
*'''Catsablanca'''
 
*'''Catsablanca'''
*'''Alien Landscape''' - a sci-fi set which was a world removed late in the original development. The weapons are a laser sword and rockets. Enemies include little UFOs that shoot and robotic poodles with an ''Alien''-esque "bear-trap" second mouth. The boss is a flying saucer, after which the player has one last chance for bonus rounds - Garfield is then taken directly to the Glitch battle.
+
*'''[[Alien Landscape]]''' - a sci-fi set which was a world removed late in the original development. The weapons are a laser sword and rockets. Enemies include little UFOs that shoot and robotic poodles with an ''Alien''-esque "bear-trap" second mouth. The boss is a flying saucer, after which the player has one last chance for bonus rounds - Garfield is then taken directly to the Glitch battle.
  +
====Sonic and Garfield Pack====
  +
[[File:Sonic_and_Garfield_Pack.gif|thumb]]
  +
In 1999, the PC version was released as part of the ''Sonic and Garfield Pack'', which also included the ''Sonic and Knuckles Collection'', a compilation of PC versions of ''Sonic the Hedgehog'' games originally released on the Sega Genesis, and ''Baku Baku Animal'', an arcade game.
  +
==Levels==
  +
*
  +
*
  +
*
  +
*
  +
*
  +
*
  +
*
  +
  +
|-| Garfield: The Lost Levels=
  +
'''Garfield: The Lost Levels''' is a currently lost version of ''Garfield: Caught in the Act'' that supposedly had levels that were originally cut from the game. Magazines and some merchandise have proven that 16-bit versions of the cut levels existed, and several people have testified to its existence, though the cartridge and ROM's current whereabouts are unknown.
  +
  +
==History==
  +
===Sega Channel===
  +
In December 1994, Sega opened the Sega Channel, a pay-to-play service on the Genesis in which subscribers could access and download Genesis games, play demos and access cheats through an adapter. The lineup of games used to change bi-weekly to monthly, in order to give subscribers a more varied experience. Each game was put into a specific category, with the ''Test Drives'' having upcoming and newly released titles.
  +
  +
Though some American Sega Channel schedules are not available, The Lost Levels has three known appearances on the service:
  +
  +
*''February 1st, 1996'' in the ''Test Drives''<ref>[https://segaretro.org/Sega%20Channel%20US%20schedule#1996-02-01]</ref>
  +
*''April 25th, 1997'' in the ''Family Room''<ref>[https://segaretro.org/Sega%20Channel%20US%20schedule#1997-04-25]</ref>
  +
*''August 15th, 1997'' in the ''Family Room''<ref>[https://segaretro.org/index.php?title=File:SegaChannel_US_Flyer_1997-08-15_1997-09-11.pdf&page=2]</ref><ref>[https://segaretro.org/Sega%20Channel%20US%20schedule#1997-08-15Media:SegaChannel_US_Flyer_1997-08-15_1997-09-11.pdf.5B1.5D]</ref>
  +
  +
As the game first appeared in the Test Drives category, that has been accepted as its first public appearance. Similarly to the American Sega Channel schedules, a couple of UK are missing and only one appearance of The Lost Levels is known of on ''August 1st, 1997'' in the ''Family Room'' <ref>[https://segaretro.org/Sega%20Channel%20UK%20schedule#1997-08-01]</ref>.
  +
  +
==Content Removed==
  +
===Bonehead the Barbarian===
  +
'''Bonehead the Barbarian''' was featured only in the Game Gear version of the game.
  +
  +
===Slobbin Hood===
  +
'''Slobbin Hood''' was featured only in the Game Gear version of the game.
  +
  +
===Alien Landscape===
  +
'''Alien Landscape''' was featured only in the PC version of the game.
  +
  +
===Rome Level===
  +
A t-shirt used as merchandise for the game has shown that a level set in Ancient Rome was possibly planned.
  +
  +
===Catsablanca Train Sequence===
  +
Featured on no other platforms, there was apparently a train segment in the Casablanca level that was supposed to be featured on the Sega Genesis version, but was ultimately cut. It is assumed that it was featured on the Lost Levels.
  +
  +
</tabber>
  +
==External Links==
  +
*https://archive.org/stream/GamePro_Issue_077_December_1995#page/n45
   
  +
==References==
==Cancelled 32x Port==
 
  +
{{reflist}}
   
  +
{{Garfield Video Games}}
A Sega 32X version of the game was planned for release, but was ultimately cancelled (along with many other potential 32X titles).
 
 
[[Category:Garfield video games]]
 
[[Category:Garfield video games]]
[[Category:1995]]
 
 
[[Category:Garfield media and merchandise]]
 
[[Category:Garfield media and merchandise]]

Revision as of 06:28, 21 October 2019

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Overview
Gallery

Garfield: Caught in the Act is a platform game by Sega. It was originally released in 1995 for the Sega Genesis/Mega Drive, but later had an 8-bit version released for the Sega Game Gear, and the 16-bit version ported to PC. Each platform had notable differences, each provided below in their respective categories.

Plot

While Garfield is watching television, Odie scares him and he ends up falling on the TV, breaking it. The two quickly try to reassemble it before Jon Arbuckle catches them. They end up with a crudely made television, leaving out a couple of spare parts. As Garfield throws away the spare pieces, they become an electronic monster known as Glitch, who transports Garfield into the TV. Garfield must travel through various films in order to defeat the monster and make his way out.

The Sega Genesis and Mega Drive version of the game was the first to release, appearing on store shelves on October 31st, 1995.

GarfCauInTheActMeDr

Gameplay

The game is a platformer, with Garfield being able to attack enemies up close or throw objects at them (the close-range weapons and the objects thrown change between each level). There are also two special stages; one which resembles a Whac-A-Mole game, and one which Garfield flies through a tunnel, trying to grab Pookys for an extra life.

The following items are found in the game:

  • Hamburger and Pizza - recover health
  • Cup of coffee (named Java in the manual) - invincibility
  • Pooky- Garfield's teddy bear. Acts like a checkpoint, to which Garfield will return if he loses a life.
  • Mallet - unlock the "Whack-a-mole" bonus round.
  • Garfield heads - earns an extra life.

Levels

A horror film level, set in a graveyard. Garfield hits with a torch and throws skulls, and is wearing a cloak. The boss, Count Slobula, is Odie as a flying vampire.

Sega garfield

Starting screen

Enemies:

  • Cat skeletons that throw bones
  • Ghosts that follow Garfield
  • Bats which are almost invisible in the dark.

==

A pirate film set. The weapons are a wooden sword and bombs. Garfield wears a pirate's hat in this level. The boss is a skeleton that throws bones.

Enemies:

  • Banana-throwing monkeys
  • Skeleton pirates
  • Jumping biting plants
  • Bats
  • Flying fanged chickens that fly and bite
'

Stone Age level similar to the "Cave Cat" segment of Garfield: His 9 Lives, with a saber-tooth Garfield, fire-spitting mice, aggressive cavemen, and the end boss is "Great Bob" (a green, saber-toothed Odie). The weapons are a huge bone (club) and fish spine.

Enemies:

  • Fire-breathing mice
  • Crabs with large claws
  • Pteranodons that drop eggs
  • Cavemen with bone-clubs
  • Odie-shaped thunder clouds.
  • A goldfish which is only used as a platform.
'

A film noir set. The weapons are a newspaper and cans. The boss is a bomb-throwing dog.

Enemies:

  • Grumpy old men that resemble Jon's neighbor Hubert, who throw out objects out the window.
  • Stray cats that jump out of the trash can
  • Bulldogs behind fences
  • Canaries that are only above buildings.
'

A maze level, set in an Egyptian pyramid. The weapons are a torch (that also lights candles) and ankhs. The boss is a sphinx shaped like Jon.

Enemies:

  • Mummified mice that follow the player
  • Bats
  • Mummies behind tombs using their large arms to swipe at the player
  • Arlene statues that can cut the player unless one jumps or ducks at the right time.
Season Finale - Garfield faces the electronic monster, Glitch.

The 8-bit version of the game was released in 1995. This version of the game is largely different from its 16-bit counterpart, sharing the same storyline and many of the same level concepts (plus two new levels).

It was published by Novotrade International (now Appaloosa Interactive).

Levels

  • Cave Cat 3,000,000 B.C.
  • The Curse of Cleofatra
  • Bonehead the Barbarian
  • Count Slobula's Castle
  • Revenge of Orangebeard
  • Slobbin Hood
  • Catsablanca
  • Television Wasteland

Characters

Enemies

  • Fire Breathing Mice
  • Cavemen (resembling Jon)
  • Dogs
  • Pterodactyl
  • Snakes
  • Mummies
  • Mice
  • Snakes in Jars
  • Spiders
  • Ghosts
  • Penguins
  • Birds
  • Viking Women
  • Owls
  • Rats
  • Alligators
  • Snapping Plants
  • Chimps
  • Chickens
  • Knights
  • Nest Birds
  • Hubert
  • Alley Cats
  • Sewer Patrol Guards
  • Mini-Glitches

Bosses

  • Great Bob
  • Cleofatra
  • Viking Man
  • Vampires/Bats
  • Skeleton
  • Fortress
  • Dog
  • Glitch

Differences from the 16-Bit Versions

  • Controls now include a dash function, activated by double-tapping the control pad, and one button for both of Garfield’s attacks. The short-range attack will be used if Garfield is out of ammo or close to a target.
  • The opening sequence includes additional scenes.
  • The password screen is accessible at the beginning of gameplay, located on the other side of the first level entrance.
  • Garfield does not wear costumes for each level.
  • Levels from the Mega Drive/Genesis have similar designs and some common enemies (including bosses), but different setups and mostly new enemies.
  • Two new levels- Bonehead the Barbarian and Slobbin Hood- are included.
  • The final level is renamed from Season Finale to Television Wasteland. It includes a section with various enemies (mostly ones from previous levels) and obstacles to deal with before the final boss fight (which is different from the 16-bit version).
  • The order of levels is arranged similarly to the PC version.
  • Although remote controls are still used to exit the level after defeating the boss, batteries are used to transport from one part of a level to another.
  • Both bonus levels from the 16-bit versions are replaced by one where the player destroys things in Jon’s living room to earn an extra life. It is accessed by collecting a head icon of Arlene.
  • Pizza items are featured as an entire pie, rather than a slice.
  • There are no invincibility items.
  • In the main lobby segments, rather than lose health, touching obstacles will cause Garfield to be taken back to the last spot where he arrived.
  • The background music compositions are different.

Trivia

  • When paused, the game will display a screen similar to a comic strip panel. Garfield is shown napping in bed next to an alarm clock, with “GAME PAUSED” featured as a thought balloon from Garfield. The lives section of the HUD remains on the upper right corner. When the player resumes gameplay, the clock will ring, waking up Garfield and removing the thought balloon.
  • "Bonehead the Barbarian" was a name Garfield used to refer to Rick Deltoid.

The PC version is also known as simply Garfield (and with the tagline "Garfield in TV land!" on the box art, which is said to be the subtitle of the canceled Sega 32X version that would have supposedly contained the Lost Levels). The game is virtually a direct port of the original release, with a few key differences. For instance, it contains a remastered CD-quality soundtrack. Like the Game Gear version, the levels are presented in chronological order (from the past to the future). There is also another unique final level that replaces the Season Finale door. The PC demo only included half of Cave Cat 3,000,000 BC and The Curse of Cleofatra. In the full game, the levels are:

  • Cave Cat 3,000,000 BC
  • The Curse of Cleofatra
  • Count Slobula's Castle
  • Revenge of Orangebeard
  • Catsablanca
  • Alien Landscape - a sci-fi set which was a world removed late in the original development. The weapons are a laser sword and rockets. Enemies include little UFOs that shoot and robotic poodles with an Alien-esque "bear-trap" second mouth. The boss is a flying saucer, after which the player has one last chance for bonus rounds - Garfield is then taken directly to the Glitch battle.

Sonic and Garfield Pack

Sonic and Garfield Pack

In 1999, the PC version was released as part of the Sonic and Garfield Pack, which also included the Sonic and Knuckles Collection, a compilation of PC versions of Sonic the Hedgehog games originally released on the Sega Genesis, and Baku Baku Animal, an arcade game.

Levels

Garfield: The Lost Levels is a currently lost version of Garfield: Caught in the Act that supposedly had levels that were originally cut from the game. Magazines and some merchandise have proven that 16-bit versions of the cut levels existed, and several people have testified to its existence, though the cartridge and ROM's current whereabouts are unknown.

History

Sega Channel

In December 1994, Sega opened the Sega Channel, a pay-to-play service on the Genesis in which subscribers could access and download Genesis games, play demos and access cheats through an adapter. The lineup of games used to change bi-weekly to monthly, in order to give subscribers a more varied experience. Each game was put into a specific category, with the Test Drives having upcoming and newly released titles.

Though some American Sega Channel schedules are not available, The Lost Levels has three known appearances on the service:

  • February 1st, 1996 in the Test Drives[1]
  • April 25th, 1997 in the Family Room[2]
  • August 15th, 1997 in the Family Room[3][4]

As the game first appeared in the Test Drives category, that has been accepted as its first public appearance. Similarly to the American Sega Channel schedules, a couple of UK are missing and only one appearance of The Lost Levels is known of on August 1st, 1997 in the Family Room [5].

Content Removed

Bonehead the Barbarian

Bonehead the Barbarian was featured only in the Game Gear version of the game.

Slobbin Hood

Slobbin Hood was featured only in the Game Gear version of the game.

Alien Landscape

Alien Landscape was featured only in the PC version of the game.

Rome Level

A t-shirt used as merchandise for the game has shown that a level set in Ancient Rome was possibly planned.

Catsablanca Train Sequence

Featured on no other platforms, there was apparently a train segment in the Casablanca level that was supposed to be featured on the Sega Genesis version, but was ultimately cut. It is assumed that it was featured on the Lost Levels.

External Links

References


Garfield Video & Mobile Games
1980s

"Garfield, Eat Your Words" "Garfield Double Dares" "Create With Garfield" "Garfield: Big Fat Hairy Deal" "Garfield Trivia Game" "A Week of Garfield" "Garfield: Winter's Tail"
1990s
"Garfield (Konami handheld)" "Garfield Labyrinth" "Garfield: Caught in the Act" "Scholastic's Comic Book Maker Featuring Garfield" "Garfield’s Mad About Cats"
2000s
"Garfield's Typing Pal" "Garfield (2004)" "Garfield: The Search for Pooky" "Garfield: Saving Arlene" "Garfield and His Nine Lives" "Garfield: A Tail of Two Kitties" (Consoles) (Handheld) "Garfield's Nightmare" "Garfield: Lasagna World Tour" "Garfield's Fun Fest" "Garfield Gets Real"
2010s
"Garfield's Flipping Mad" "Garfield Bird Crazy" "The Garfield Show: Threat of the Space Lasagna" "My Puzzles with Garfield" "Garfield's Diner" "Garfield's Defense" "Garfield's Diner: Hawaii" "Garfield's Gem" "Garfield's Defense 2: The Food Invaders Strike Back" "Garfield's Escape" "Garfield Coins" "Garfield Zombie Defense" "Garfield's Pet Hospital" "Garfield Cookie Dozer" "Talking Garfield" "Garfield’s Wild Ride" "Garfield Cookie Dozer" "Garfield Kart" "Garfield: Survival of the Fattest" "Garfield: My BIG FAT Diet" "Garfield Kart - Furious Racing"
2020s
"Nickelodeon All-Star Brawl" "Nickelodeon Extreme Tennis" "Nickelodeon Kart Racers 3: Slime Speedway" "Garfield: Lasagna Party" "Nickelodeon All-Star Brawl 2" "Nickverse"
Unreleased games
"Garfield (Atari 2600)" "Atari 5200 video game" "Garfield in TV Land" (Sega 32X version of "Caught in the Act") "Garfield: Bound for Home"